← BackCase Study
Husqvarna

Husqvarna Automower
Connect

Designing a connected mower experience for professionals and consumers alike — a multi-year effort to unify physical HMI and mobile app into one cohesive system.

MobileIoTConsumerB2B
Role
Lead Product Designer
Platform
Physical HMI + Mobile App
Timeline
3.5 Years
Year
2021–2024
Overview

A system built for the real world

This project involved the long-term design and evolution of Husqvarna's connected product ecosystem, spanning autonomous lawn mowers, physical interfaces, and mobile applications.

The work focused on creating a cohesive, scalable interaction model that could function reliably across different devices, environments, and user skill levels — from first-time homeowners to professional groundskeepers.

husqvarna-app-overview-screenshot

The Challenge

Creating a unified experience for outdoor robotics

Designing for outdoor robotics presented unique constraints beyond typical screen design — hardware, environment, and a wildly varied user base had to be addressed simultaneously.

The organisation

Husqvarna operates across both consumer and professional markets, with a product portfolio spanning multiple robotic mower families, each with different capabilities, connectivity protocols, and legacy interface patterns.

The challenge was to create a shared language across hardware and software — without forcing a single lowest-common-denominator experience onto users with very different needs.

The research phase and approach

We ran stakeholder workshops across product, engineering, and sales teams to align on constraints early. Usability benchmarking covered both consumer and professional contexts, with field sessions observing how users actually interact with mowers in garden and commercial environments.

Cross-functional alignment sessions and user journey mapping formed the backbone of the research phase, feeding directly into a revised information architecture and interaction model.

1

Fragmented Ecosystem

Multiple product models with differing capabilities and legacy interfaces.

2

Physical vs. Digital

HMI and mobile app needed to feel like one system despite different constraints.

3

Environmental Factors

Outdoor usage introduced visibility, weather, and safety constraints.

4

User Variance

Interfaces had to work for both novice homeowners and experienced professionals.

Process

Product Workshops

Collaborative sessions with engineering, product, and field teams to surface constraints and align on design direction early in the process.

workshop-photo-1

Cross-functional alignment session — design, engineering, and product leads

workshop-photo-2

Cross-Functional Alignment

Stakeholder sessions to surface technical constraints and business priorities.

workshop-photo-3

User Journey Mapping

End-to-end flows mapped with real user data from field and usability sessions.

workshop-photo-4

Field Usability Testing

On-site observation of professional users and homeowners with live product.

Solutions — IA

Information Architecture

A restructured navigation model that works consistently across the app and the physical display, reducing cognitive switching between surfaces.

husqvarna-automower-connect

husqvarna-ia-diagram-screenshot

Revised information architecture — shared navigation model across mobile and HMI

UX & Visual Design

Visual Design & Design System

High-contrast components designed for legibility in direct sunlight, with a design system that scales across mobile, tablet, and physical HMI surfaces.

1

Create a shared interaction language across hardware and software

2

Reduce cognitive load during setup and daily use

3

Ensure clarity and safety in outdoor conditions

4

Design for long product lifecycles and scalability

ui-screen-1

ui-screen-2

ui-screen-3

ui-screen-4

Research

Product Benchmarking

Systematic evaluation of competitor apps and physical interfaces across key dimensions — discoverability, error recovery, onboarding friction, and accessibility in outdoor conditions.

benchmarking-chart

Benchmarking matrix — competitor landscape across UX quality dimensions

Validation

Usability Testing

Participants
Test Sessions
Success Rate

Placeholder — fill in your actual metrics

Testing approach

Both moderated and unmoderated sessions were conducted across consumer and professional user segments. Scenarios covered first-time setup, daily mowing tasks, and edge-case error states.

Field sessions introduced real environmental variables — sunlight intensity, gloved operation, and partial attention — that lab testing alone couldn't surface.

Key findings

  • Onboarding drop-off reduced significantly after terminology simplification
  • Glove-compatible touch targets required minimum 44px across all interactive elements
  • Status visibility on the HMI was the single highest-impact usability improvement
  • Professional users demanded more data density; consumers preferred simplified views
Systems

Process Design

The end-to-end design process was documented as a repeatable system — enabling the team to onboard new product families without starting from scratch.

husqvarna-design-process

husqvarna-process-diagram

Design process framework — research → definition → design → validation loop

Outcomes

Results & Conclusions

0
Placeholder Outcome 1
0
Placeholder Outcome 2
0
Placeholder Outcome 3

Placeholder — swap in your real outcome numbers

What worked

Early cross-functional alignment avoided costly late-stage design pivots. The shared token system made it possible to iterate rapidly across surfaces without breaking consistency.

Field usability sessions proved essential — outdoor edge cases that no lab test would have surfaced became the highest-impact fixes.

What I'd change

Earlier involvement of professional users in the research phase would have accelerated the dual-persona IA decision. The initial approach optimised too heavily for consumer simplicity.

More rapid prototyping with the physical product earlier in the process would have reduced the number of HMI design iterations in later stages.