Discover a room
Lead with an environment and a familiar use case before individual products.
UX Designer & Researcher · 2021–22 · Web, tablet and in-store
I helped turn connected lighting and sound from a technical product story into outcome-led experiences that could work on IKEA.com and in physical stores.
Relevant for: UX research · Accessibility · Cross-platform rollout
01 · Shared problem
Smart-home pages often asked customers to understand compatibility, connectivity and setup before showing why the products mattered. Research pointed to a simpler framing: begin with a room and a recognisable moment, then reveal the technology only when it helps a decision.
Make the first step reversible and explain what will happen.
Let the experience work without prior smart-home knowledge.
Demonstrate a lived outcome before listing specifications.


Chapter one · IKEA.com
The web experience moved from inspiration to configuration without forcing customers into a separate technical world. A room remained the organising context while product controls appeared only when needed.

The original flow board was useful in the work but too dense to communicate here. These three focused frames preserve the decision logic.
Lead with an environment and a familiar use case before individual products.
Keep the room visible while customers try light and sound controls.
Carry the chosen room and products into a clear next step.




Accessibility was a design constraint
Chapter two · In store
The in-store concept grouped IKEA lighting and Sonos sound around moments customers already understood. A scene previewed the combined effect before exposing any individual control.
Light and sound rise together instead of exposing separate device controls.
A work-ready room state that can be understood before it is activated.
Warm light and music framed around a familiar household moment.
One choice coordinates lighting and sound for a shared activity.
A high-energy scene makes the benefit of connected products tangible.
A calm evening state closes the day without technical setup language.




Reach and rollout context
These figures describe launch reach, not a causal measure of my individual design contribution. My contribution was the research synthesis, interaction model, responsive behaviour and accessibility detail that helped the experience ship coherently across channels.
Reflection
The strongest design move was not a new control. It was changing the unit of explanation from a device to a room, and from a feature to a moment.
If I extended the work, I would measure where customers move from inspiration to product consideration and test whether the same scene language survives local merchandising differences.