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IKEAIKEA × Smart Home

Designing the
Smart Home
Ecosystem

From ecommerce to in-store — a connected experience across digital and physical touchpoints, spanning 40+ markets and millions of interactions.

Chapter 01 · Web DemonstratorChapter 02 · In-Store Experience
Role
UX Designer & Researcher
Platform
Web · Tablet · In-Store
Markets
40+ globally
Year
2022–2023

Overview

Two touchpoints. One ecosystem.

Smart home technology is invisible — it's about behaviour, automation, and atmosphere, not just form factor. Customers struggled to understand its value through static product pages. IKEA needed to build credibility while reducing cognitive and emotional friction, both online and in the physical store.

This case study covers two interlocked projects: a web-based interactive demonstrator for ikea.com, and a physical in-store experience in collaboration with SONOS — both sharing the same strategic foundation, personas, and design language.

0K+
Web pageviews
In first 2 weeks
0K+
In-store footfall
In first month
0+
Markets reached
Global rollout

Shared Challenges

What both projects had to solve

1

Experience it to believe it

Smart home concepts felt abstract online and in-store. Users needed to see, interact, and feel the value — not just read about it.

2

Feel smart, not stupid

Technical jargon created anxiety. The experience had to make users feel competent regardless of their tech confidence.

3

Prove IKEA's credibility

IKEA was entering a new category. The design needed to establish trust and authority in the smart home space without alienating existing customers.

Research

User Personas

Four distinct personas mapped across a willing/able axis — from enthusiastic beginners to time-pressed pragmatists — shaped every design decision.

🌱

Ambitious Amateur

Excited about smart home but easily overwhelmed by technical complexity.

High willing · Low able
🛋️

Do It For Me

Wants the outcome without the setup effort. Values trust and simplicity above all.

Low willing · Low able

Competent Enthusiast

Already has smart home devices. Wants depth, control, and IKEA's ecosystem benefits.

High willing · High able
⏱️

Busy Pragmatist

Capable but time-poor. Needs clear value proposition and fast, frictionless setup.

Low willing · High able

Chapter 01

Web Demonstrator

ikea.com · Desktop + Mobile · 40+ Markets

Research

Research & Workshops

User research established the willing/able persona matrix and surfaced the core insight: customers needed to experience smart home outcomes — not features. Workshops with the IPEX team aligned design direction across content, engineering, and product.

  • Persona workshops with IPEX stakeholders
  • Competitive analysis across 8 smart home brands
  • Usability testing on low-fidelity prototypes
  • WCAG compliance audit across all components
  • Iterative testing across desktop and mobile breakpoints
Research & workshop planning — FigJam

Research & workshop planning — FigJam

Wireframes

Wireframes & Prototyping

Rapid wireframe iterations moved from low-fidelity page structures to interactive prototypes tested with real users. The mobile experience was designed in parallel — not adapted from desktop.

Mobile wireframe flows — Figma

Mobile wireframe flows — Figma

Visual Design

Interface Design — Web

Web demonstrator — annotated UI with interaction callouts

Web demonstrator — annotated UI with interaction callouts

Responsive web demonstrator — desktop, tablet & mobile

Responsive web demonstrator — desktop, tablet & mobile

Room product controller — web UI

Room product controller — web UI

Product controller component explorations — Figma

Product controller component explorations — Figma

Accessibility

WCAG AA Compliance

All interactive components across the web demonstrator were audited and built to meet WCAG 2.1 AA standards — covering colour contrast, keyboard navigation, focus states, and screen reader compatibility. Compliance was verified across all 40+ market implementations.

WCAG AA Compliant

Chapter 02

In-Store Experience

IKEA × SONOS · Global Stores · 125K+ Footfall

Concept

The Scene Concept

Instead of showing products, we showed moments. "Scenes" became the organising metaphor — ambient lighting and audio states named after the human situations people actually live in. Wake Up. Party. Dinner. Movie Night. Focus. Wind Down. Each scene combined IKEA lighting products with SONOS sound, experienced in a real room setup on the store floor.

Wake Up

Bedroom

Gentle light fade + morning playlist

Party

Living Room

Colour scenes + high-energy audio

Dinner

Dining Room

Warm whites + ambient background

Movie Night

Living Room

Bias lighting + cinema presets

Focus

Home Office

Cool daylight + lo-fi audio

Wind Down

Bedroom

Dimming sequence + sleep sounds

Structure

Information Architecture

The in-store interface needed to guide unassisted customers through product discovery and scene exploration in a retail environment — without staff help, often on a single screen embedded into a room setup.

Experience set brief — scene definition & activity mapping

Experience set brief — scene definition & activity mapping

Visual Design

Interface Design — In-Store

Tablet-native layouts designed for ambient retail conditions — high contrast, large touch targets, and a deliberate calm that didn't compete with the physical room setup around it.

In-store kiosk UI — tablet interface screens

In-store kiosk UI — tablet interface screens

Scene logic matrix — light & sound configurations per scene

Scene logic matrix — light & sound configurations per scene

Product controller component explorations — Figma

Product controller component explorations — Figma

Validation

User Feedback

In-store usability testing with real IKEA customers confirmed the scene-first approach worked: participants engaged with the interface without instruction, moved through scenes fluidly, and frequently added products to the bag directly from the kiosk.

The "calm, not clever" design principle was validated — the interface didn't intimidate. First-time smart home buyers felt confident enough to self-serve.

  • Customers navigated without staff assistance
  • Scene naming resonated strongly across age groups
  • SONOS audio added perceived value to IKEA lighting products
  • Add-to-bag conversion tracked directly from kiosk interactions
In-store usability session — IKEA store environment

In-store usability session — IKEA store environment

Impact

Combined Outcomes

0K+
Web Pageviews
First 2 weeks live
0K+
In-Store Footfall
First month
0+
Markets
Global web rollout
All Stores
IKEA Globally
In-store experience now live